More than 85% of people are expected to live in cities by 2050.
                        Environmental 
                        Gamification
                      
The goal is to measure resource consumption in real time, analyze and visualize the carbon footprint in the building, optimize consumption and measure school against school by how much they reduce CO2 footprint.
                          Cities are responsible for more than 70% 
of
                          greenhouse gas emissions and air 
pollution
                          significantly affects 
quality of life and
                          
causes serious illness.
                        
                        Digital 
                        Literacy
                      
                          By using real-time data, the 
                          community can plan actions, create a strategy and see
                          the improvements on a daily basis. 
                          Digital literacy is developed through the use of the
                          interface application and gamification.
                        
Cities need to decarbonise in the next 10 years, while society still does not know what 1t of CO2 is, how it is produced, what causes it and how to reduce it.
                          Use of technology potential can have many positive
                          impacts on the environment, but 
only if
                          synergies are achieved 
in the engagement of the
                          
city, its residents, 
infrastructure and
                          
business.
                        
                        Environmental 
                        Literacy
                      
                          Easy-to-understand concept of CO2
                          
emissions for the community (emissions
                          
become tangible, e.g. 1 liter of water),
                          
thereby building 
environmental
                          
awareness.
                        
                        Environmental 
                        Community 
                        Benefits
                      
Behavioral changes and efficiency improvements reduce electricity, water, heat, and gas consumption and lower waste emissions. Consequently, the carbon footprint decreases.
eMobility, small renewable power plants, large appliances cause difficulties and volatility in grid stability and energy reliability.
                        Social 
                        Community 
                        Benefits
                      
Municipalities benefit from engaged citizens, improved quality of life, and changed behavior patterns; all critical steps towards becoming a carbon-neutral city.
                          Energy consumption is growing and causes 75% of
                          CO2. With the reduction of fossil fuel
                          consumption, energy is being electrified. We need to
                          significantly improve 
the predictability of
                          energy 
use and generation.
                        
                        Economic 
                        Benefits 
                        For The City
                      
The city receives accurate reports and consumption profiles for public buildings upfront to identify potential improvements and savings, as well as financial benefits from optimizing resource consumption.
                Challenges
Solutions
                  Technology moves science, but stories and games move cultures! Let’s play the game ‘Green Penguin’! We use smart digital technologies and gamification to achieve environmental and digital literacy, starting with school children and expanding to all residents with the goal of achieving a significant reduction in the city’s carbon footprint.